What I tell myself everyday.

To all the people watching, I can never ever thank you enough for the kindness to me, I'll think about it for the rest of my life. All I ask is one thing, and this is.. I'm asking this particularily of young people that watch: Please do not be cynical. I hate cynicism - for the record it's my least favorite quality, it doesn't lead anywhere. Nobody in life gets exactly what they thought they were going to get. But if you work really hard and you're kind, amazing things will happen. I'm telling you, amazing things will happen." - Conan 'O'Brien

July 6, 2009

Story Development in Animated Features

"How much time is typically devoted to the story making/boarding/animatic phase of a movie? How well can you tell if the film will work when it’s in animatic form? . . . do stories come out weakly because they didn’t have enough time to keep tightening them, or because you can’t get a good enough idea of the final product from just the boards?"

The entire process is actually a series of overlapping processes, and while the goal may seem to be to satisfactorily complete one phase before moving on, that never happens.

Inevitably, more story and character changes ensue during the animation process, when the folks in charge figure out the real heart and soul of the film, so that much of the animatic is revised or thrown out as scenes and sequences are reboarded, redesigned, reanimated. The story department is usually still hard at work on a film up right up until shortly before animation finishes.

So how well can you tell if the film will work from the animatic? I’m not sure the animatic is the thing anyone should be judging. The typical animatic, despite how detailed these things have become in just the last ten years, still lacks any acting. In CG features, they’re far less expressive than the storyboards. And the animatic production values (lighting, cloth, effects, score, etc., etc.) are crude at best. So animatics can be deceptive.

July 5, 2009

Super_Villains__The_4_Major_Food_Groups and Why We Deserve Better Villains — And How To Get Them

http://www.ifanboy.com/content/articles/Super_Villains__The_4_Major_Food_Groups

Cant agree more.. Awesome article.

From io9.com

http://io9.com/5039185/why-we-deserve-better-villains--and-how-to-get-them

Villains do not need no reason. They are because they are evil. Explaining villains are lame-o.

How villains lose their shit: 1) They get redeemed. Like Sylar, supposedly. Or, I suspect, like Ben on Lost, who's already becoming a much more sympathetic character. (Although he still has the immoral psycho edge, as when he's willing to kill everyone on the freighter to get revenge on Keamy.) The ultimate example of a redeemed villain who loses his mystique is Darth Vader, whose redemption at the end of Return Of The Jedi presaged his whoah-TMI over-explanation in the prequels, which brings us to...

2) Too much information. Even Doctor Who's archetypal nasty, the Master, isn't immune. He went around killing and wreaking havoc for 30 years without any explanation other than "he's a sick fuck." But "he's a sick fuck" wasn't enough for writer Russell T. Davies, who had to give the Master an origin story that explained how he became evil. It was the weakest point of an otherwise great story. Sometimes, knowing why the villain is a psycho isn't the point. The best part of TDK's Joker is the fact that he keeps telling different origin stories, all of them completely fishy

3) They become analogs of real-life nasties. It's just way too easy to make your villain just like Bill Gates, or Dick Cheney, or Hillary Clinton, or Ahmadinejad or whoever. (I almost wrote "Hillary Klingon," which I would pay to see.) In a few rare cases, it can make villains creepier — as in the plethora of Margaret Thatcher monsters coming out of England in the 1980s — but most of the time, it's just a cheap shortcut.

4) We see too much of their world. James Callis, who plays Gaius Baltar, said recently that he thought bleak space-opera Battlestar Galactica made a mistake by letting us inside the Cylons' Baseships and showing us their internecine bickering and weird internal decor sense. We stopped thinking of them as the implacable masterminds of human genocide, and started thinking of them more as The Real World: Baseship.

5) Too many defeats. This is one of the things that went wrong with the Borg. (The other one being the ridiculous "Borg Queen" which I think comes under the heading of "seeing too much of their world.") When we first meet the Borg, they're so unbeatable, Captain Picard basically has to beg Q to get the Enterprise away from them. And then the good guys defeat the Borg once, against tremendous odds. After that, every victory gets easier and easier, until finally Captain Janeway is reducing the entire Borg collective to rubble with a few well-placed kicks.

6) Too many victories. This is why I'm somewhat startled that the movie version of the Joker has so much power: he's a dillweed in the comics. The comic-book Joker is a victim of his own success. Where do you go after you've killed Robin and destroyed Batgirl in the same year? Away, that's where. The Joker should have been retired in the comics after "A Death In The Family" and "The Killing Joke," and in fact he did disappear for a year or two. But it was too tempting to keep bringing him back, and he's stuck being a has-been villain who can never top his best (worst) year, which was 20 years ago now. I've read hundreds of Joker comics published since 1988, and none has left much of an impression.7) The villain that's a reflection of the hero. This is really where Iron Man and Incredible Hulk fail. (Someone emailed us about this a few months ago, and I'm afraid I can't remember who now.) You have a guy in super-powered metal armor? Who should he fight, if not another guy in super-powered metal armor that's a knock-off of his own? A big green guy? Let's create another big green guy from his blood and make them fight. A unified theory of villainy: We need good villains, for the health of our society. Good villains make great stories. A truly chilling villain makes the hero seem more important because the stakes are important, and the hero's actions matter.

June 5, 2009

Up Color Script.


This is the color script of UP by Lou Romano. Very cool work. It is used to conceptualize the atmosphere, mood, tone for the entire movie via colors before doing it in 3D. Very useful way of working and awesome work.

May 16, 2009

Shatner Kirk vs Pine Kirk.


"One thing I liked about the original Captain Kirk was that he was the best captain in Starfleet, not becuase he'd been anointed as a young man, but because he was just the best. It was a singularly old-school idea of heroism: He came up through the ranks, he passed the same tests as everybody else, and he just happened to turn out the best."


Damn straight. None of these new emo spoiled annoying rebel shit.

the light bulb that came on..... finally.

i always had this nagging feeling about joseph campbell's hero's journey. It is a compelling concept that I thought of using for my short.I can understand its significance but it is repetitive in a majority of movies in recent times ....... Cookie cutter. Below is the jeez of it.

It confuses personal growth with solving problems.

"Sometimes in order to defeat a great evil, you have to learn an important personal lesson and grow as a person. But often, you don't. Oftentimes, defeating a great evil just requires fighting like hell and doing what has to be done, and there's no time to meet the goddess or touch your magic wand or any of that stuff. Campbell's monomyth is unrealistic and spreads the idea that war is therapy."

This caused me so much angst trying to find a cause or some kinda of journey that the damn hero have to take during the writing pharse. but then I realised sometimes you just got to bring-it-on.

Below again. Why is one hero so special anyway?

The hero doesn't just get the "call to adventure" because everyone's getting it. He gets it because he's the most important person alive, with the most special skillz or the biggest brain. Everybody who's not him sucks and should go away. It plays into people's fantasies that they're secretly amazing, without having to work for it. But for those of us who aren't Ender Wiggin or Luke Skywalker, it's just pointless.

http://io9.com/345313/eight-reasons-why-the-heros-journey-sucks

April 16, 2009

cinematography notes

http://mysterymanonfilm.blogspot.com/2006/09/art-of-visual-storytelling.html

http://livingromcom.typepad.com/my_weblog/2006/09/ingmar_bergman_.html

"“A motion picture doesn’t have to look
absolutely realistic,” Nykvist says. “It can be
beautiful and realistic at the same time. I am
not interested in beautiful photography. I am
interested in telling stories about human
beings, how they act and why they act that
way.”

“The truth always lies in
the character’s eyes,”
Nykvist says. “It is very
important to light so the
audience can see what’s
behind each character’s eyes. That’s how the audience
gets to know them as human beings. It opens up their
souls."

Sven Nykvist

http://classes.yale.edu/film-analysis/htmfiles/cinematography.htm
http://www.wildsound-filmmaking-feedback-events.com/cinematography-shots-and-camera-angles.html

http://www2.english.uiuc.edu/lnewcomb/English%20117/cinematography.htm

http://courses.csusm.edu/fmst300bc/kinetics.html

http://www.davidbordwell.net/essays/anatomy.php

books and dvds to buy or borrow.
vison of light http://www.amazon.com/Visions-Light-Cinematography-N%C3%A9stor-Almendros/dp/630583685X

the cutting edge http://www.amazon.com/Cutting-Edge-Magic-Movie-Editing/dp/B0009PVZEG/ref=pd_sim_d_1

cinematic style http://www.amazon.com/Cinematographer-Style-Roger-Deakins/dp/B00197POY0/ref=pd_sim_d_5

painting with light http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499/ref=pd_sim_d_6

cinematic storytelling http://www.amazon.com/Cinematic-Storytelling-Powerful-Conventions-Filmmaker/dp/193290705X/ref=pd_sim_d_4

March 28, 2009

quotes from james cameron.

"But the beauty of movies is that they don't have to be logical. They just have to have plausibility. If there's a visceral, cinematic thing happening that the audience likes, they don't care if it goes against what's likely."

"I don't think anything resembling The Terminator is really going to happen. There certainly aren't going to be genocidal wars waged by machines a few generations from now. The stories function more on a symbolic level, and that's why people key into them. They're about us fighting our own tendency toward dehumanization. When a cop has no compassion, when a shrink has no empathy, they've become machines in human form. Technology is changing the whole fabric of social interaction. We're absorbing our machines in a symbiotic way, evolving to become one with our own devices, and that's going to continue indefinitely."

http://www.wired.com/entertainment/hollywood/magazine/17-04/ff_cameron#

March 9, 2009

Maya 3D Space - Global, Object, Local

3D positions and transformations exist within coordinate systems called spaces.

World space - the coordinate system for the entire scene. Its origin is at the center of the scene (0,0,0). The grid you see in view windows shows the world space axes.

Object space - the coordinate system from an object’s point of view. Each Object have its own object space. The origin of object space is at the object’s pivot point, and its axes are rotated with the object.

* If you freeze the transformation of the object, the axes will align back to world space but the origin remains at pivot point of the object.

Local space - similar to object space, however it uses the origin and axes of the object’s parent node in the hierarchy of objects. This is useful when you haven’t transformed the object itself, but it is part of a group that is transformed.

You can choose to move the objects in its local, world or object axis. If the object is not parented, the local axes orientation will be that of the world.


rigging tutorials

Simple Rigging Tutorials.

http://www.imanishi.com/mayablog_en/maya/mayaanimchara/


start at the bottom, and work your way up.